Nikola Markovski← All work

Case study

3rd Place, NASA Space Apps Challenge

Role
Game Designer & Developer, 3-day hackathon team
Year
2023
Tools
3D game development, rapid prototyping

Final trailer — 3D open-world game

The problem

A 3-day regional hackathon tied to NASA's annual global themes — build something original and functional, and be ready to pitch it in 72 hours.

The approach

Took on game design and programming for a 3D open-world game built from scratch with a small team, then produced a demo video and gameplay video to present the result.

The outcome

Placed 3rd regionally in North Macedonia and qualified for the global round — design, technical build, and storytelling all landing together against the clock.

Design

World and interaction design for a 3D game built in three days — craft that holds up under real time pressure.

Technology

Hands-on programming and game development — the clearest evidence of build ability on this site, not just visual concepting.

Strategy

A hackathon rewards whoever can conceive, build, and pitch fastest — 3rd place regionally against that constraint is the outcome metric itself.