Case study
3rd Place, NASA Space Apps Challenge
- Role
- Game Designer & Developer, 3-day hackathon team
- Year
- 2023
- Tools
- 3D game development, rapid prototyping
Final trailer — 3D open-world game
The problem
A 3-day regional hackathon tied to NASA's annual global themes — build something original and functional, and be ready to pitch it in 72 hours.
The approach
Took on game design and programming for a 3D open-world game built from scratch with a small team, then produced a demo video and gameplay video to present the result.
The outcome
Placed 3rd regionally in North Macedonia and qualified for the global round — design, technical build, and storytelling all landing together against the clock.
Design
World and interaction design for a 3D game built in three days — craft that holds up under real time pressure.
Technology
Hands-on programming and game development — the clearest evidence of build ability on this site, not just visual concepting.
Strategy
A hackathon rewards whoever can conceive, build, and pitch fastest — 3rd place regionally against that constraint is the outcome metric itself.